Consistent tone and censorship
Posted: Sun Jan 30, 2022 2:35 am
The game is full of whores, bitches, gore, drugs, nudity and other dark, mature stuff, but it bleeps out words like fuck and shit, and you can get banned for quoting the game and its NPCs, because "don't be vulgar"? This is just silly. The game's tone is inconsistent, the constant bleeping out disrupts any sort of possible immersion and realism, and it just feels like a constant minefield where you never know what you can or can't say, because you can't rely on the game and its surrounding media to figure out what the "target audience" is
Can you imagine Game of Thrones would have been as much of a (relative) success as it was if it'd bleeped out all the swears and "vulgar language"? Of course not! Either go all the way and make it a PG, everyday fantasy game, or go all the way and make it a mature game like it was obviously designed to be, but don't half-ass it and get it stuck halfway between two completely different target audiences, and thus doom it to fail because you couldn't commit to either
Allowing the game to be mature as the design intends doesn't mean the chat will automatically devolve into a shitshow (that just comes with online media in general, no matter the rating), it just means you'll respect the players' intelligence, instead of treating them like children
Can you imagine Game of Thrones would have been as much of a (relative) success as it was if it'd bleeped out all the swears and "vulgar language"? Of course not! Either go all the way and make it a PG, everyday fantasy game, or go all the way and make it a mature game like it was obviously designed to be, but don't half-ass it and get it stuck halfway between two completely different target audiences, and thus doom it to fail because you couldn't commit to either
Allowing the game to be mature as the design intends doesn't mean the chat will automatically devolve into a shitshow (that just comes with online media in general, no matter the rating), it just means you'll respect the players' intelligence, instead of treating them like children